House Dark
#0B0A0A
- Contrast
- Reference ground
- Usage
- The default ground: the dark the letters are eclipsed against. Title cards, screens, decks, the avatar. 70% or more of any layout; never pure #000000.
Dreavo Studios, study 6 of 6
Dreavo means to dream, and we dream in the dark: every letter of the name is eclipsed and drawn only by the light on its upper-right edge, warming from ember at the D to white at the O, the way a title appears when the house lights go down.
#0B0A0A
#EFE8DC
#E2793A
#F3C08A
#C2501F
#FFF4E6
#A8431A
#181615
#F3EEE5
display
Dreavo Studios
Dreavo Studios
Dreavo Studios
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789 & ! ? , . ( )
Dreavo means to dream, and we dream in the dark: every letter of the name is eclipsed and drawn only by the light on its upper-right edge, warming from ember at the D to white at the O, the way a title appears when the house lights go down.
body
Dreavo Studios
Dreavo Studios
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789 & ! ? , . ( )
Dreavo means to dream, and we dream in the dark: every letter of the name is eclipsed and drawn only by the light on its upper-right edge, warming from ember at the D to white at the O, the way a title appears when the house lights go down.
Study 08-rimlight for Dreavo Studios. Created 2026-11-15.
Dreavo means to dream, and we dream in the dark. In the user's eclipse reference, light survives only as a thin rim around a dark body. Rimlight applies that to the name itself: every letter of DREAVO is eclipsed, a dark body with the light behind it, and the word is drawn only by the slivers of light on the upper-right edge of each letter. The name appears the way a title appears when the house lights go down. Across the word the rims grow and warm, from a thin ember line at the D to a full white crescent at the O, so the name reads as light coming up from left to right.
references/eclipse-reference.jpg: near-black ground, a thin warm arc, wide geometric caps. This study does not copy its composition.logo/concepts/build/.research/pitches/rimlight.png. Variant C+ (rims thickening from D to O with an ember-to-white gradient) was chosen by the user, with the note "ember versions".logo/concepts/compare-01.png to compare-04-alt.png): 45° light, the counter rims kept (without them the D reads as a bracket), the A's leg and the E's stem rejoined through their crossbars, rims growing D 9 to O 18.5 units so the D holds at 120 px, and STUDIOS in Montserrat 600 flush under the lit half AVO. Runner-up: STUDIOS in Montserrat 800 with its stem matched to the D rim. It met 160 px by the formula but shouted over the word. On light ground: Rust-to-black rims over flat black.None
Approved by the user on 2026-11-15 from the pitch sketch. Note: "ember versions".















Study 08-rimlight. Version 1, 2026-11-15.
Dreavo means to dream, and we dream in the dark. Every letter of DREAVO is eclipsed: a dark body with the light behind it, drawn only by the sliver of light on its upper-right edge. Across the word the light comes up, from a thin ember rim at the D to a full white crescent at the O, the way a title appears when the house lights go down.
Personality: serious, not grim; epic, not bombastic; classic, not nostalgic; quiet, not anonymous.
This document is for designers, editors, motion artists, and developers who place the Dreavo logo on title cards, posters, decks, screens, and print.
logo/primary.svg: the default. The DREAVO rims carry one ember-to-white gradient across the whole lockup (Deep Ember, Ember, Afterglow, White Heat), and STUDIOS shares it. Use it on House Dark and Umbra: title cards, the website, decks, social, the front of the card.
logo/primary-alt.svg: for Paper and other light grounds (letterhead, contracts, press notes). Rust to House Dark: the rims are strongest where the light is strongest (at the O). On light ground the rims read as a drawn edge, not as light; the idea is at home on dark. Use the light version only where the page has to be light.
logo/mark.svg: the D alone, with a heavier rim than the D in the lockup (the rim that holds at 32 px), in the Ember to White Heat gradient. Use it for avatars, favicons, app icons, end-credit bugs, and anywhere the lockup would fall below its minimum size. It sits on House Dark.
logo/mono-white.svg: solid white. Billing blocks, end credits, photographs and footage, embossing and foil, and any one-colour job on a dark ground.
logo/mono-black.svg: solid black. Newsprint, faxed and photocopied documents, rubber stamps, one-colour print on light stock.
logo/wordmark.svg: DREAVO without STUDIOS, in the primary gradient. Only where STUDIOS is already said nearby: a website header next to the company name, merchandise, the second appearance on a page.
logo/concepts/build/build.py.X = half the cap height of DREAVO (71.4 units in the 946.4-unit lockup, 7.5% of the lockup width). Keep 1X clear on all sides of the lockup, measured from the outermost rim and from STUDIOS. For the mark, X = a quarter of the mark's height; keep 1X on all sides, and more inside a circle (the avatar crop uses the mark at 56% of the diameter).
applications/billing-block.png at true scale: every letter and STUDIOS still read. Never use the gradient primary below 218 px: the Deep Ember end at the D gets too dim.logo/mark.svg. The mark is recognisable at 16 px and its crescent is clear from 32 px. Give it at least 24 px on screen and 6 mm in print.| Name | Hex | Role | Usage |
|---|---|---|---|
| House Dark | #0B0A0A |
background | The default ground: the dark the letters are eclipsed against. Title cards, screens, decks, the avatar. 70% or more of any layout; never pure #000000. |
| Bone | #EFE8DC |
text | All text on House Dark and Umbra, and the flat one-colour logo when the gradient cannot print. |
| Ember | #E2793A |
primary | The body of the rim gradient and the colour of light in key visuals: rules, one highlight per layout. |
| Afterglow | #F3C08A |
secondary | The warm end of the rim gradient (A, V, STUDIOS) and the core of glows. Release lines on House Dark. Dark grounds only. |
| Deep Ember | #C2501F |
accent | The first stop of the rim gradient, at the thin D. Logo and large type only. |
| White Heat | #FFF4E6 |
accent | The last stop of the rim gradient, at the O and the mark's crescent. The single hottest point of a layout. |
| Rust | #A8431A |
accent | Start of the rim gradient on Paper (primary-alt), running to House Dark at the O. |
| Umbra | #181615 |
surface | Cards, panels and deck slides one step off House Dark. |
| Paper | #F3EEE5 |
background | The light ground for documents and print, carrying primary-alt. |
Approved pairings (WCAG contrast):
Never pair: Bone, Afterglow, or White Heat on Paper (1.1 to 1.4:1); Ember on Paper (2.6:1); Rust on House Dark or Umbra (3.3:1 and 3.0:1); the gradient primary on any light ground.
| Role | Family | Upright weights | Italics | Fallback | Source |
|---|---|---|---|---|---|
| Display | Montserrat | 300, 600, 800 | none | "Avenir Next", "Century Gothic", system-ui, sans-serif | Fontsource, OFL-1.1 |
| Body | Hanken Grotesk | 400, 500 | none | "Helvetica Neue", Arial, system-ui, sans-serif | Fontsource, OFL-1.1 |
Hierarchy:

Dreavo writes like a title sequence: names, verbs, facts, present tense, no exclamation marks, no superlatives. Rimlight adds one rule: say it the way the light arrives, little and late, then exactly.
Example lines:

Key visual: one-sheet. The rims become real light: the dark letter bodies stand in front of an ember haze and the flat rims bloom, over a night plate. Glow lives here, never in the logo files.

Sample film poster. How Dreavo signs a film: the idea lives in the photography (a rim-lit profile graded to the ember palette), the title stays plain Montserrat 300, and the primary lockup sits at the foot at 300 px wide, above the 218 px minimum, under the billing credits and release line.

Production ident, 2.39:1. The end pose on House Dark: the primary lockup at 34% of frame width, light only on the edges.
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Social avatar. The D mark in a round crop on House Dark, at 56% of the diameter; it still reads at 32 px.

Poster billing block. Mono-white lockup at 160 px wide, true scale, between other company logos: the floor set by principle 2.